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Retroarch snk vs capcom rom
Retroarch snk vs capcom rom












The 2D visuals of the game are sweet as ever. These are rather simple and easily memorable, yet if you haven’t mastered your dragon-punch move (moving the joystick in a kind of ‘Z’ pattern) so far, I would strongly suggest you to do so now.

retroarch snk vs capcom rom

Now, each character (there are twenty-four of them in total, twelve for each side) features a short (but) unique list of combos. Blocking is done by moving the joystick away AND/OR away+down from the opponent.

#Retroarch snk vs capcom rom plus

Which brings me to the controls, which are again typically SNK-ish as well: an 8-way joystick plus four (A-B-C-D) buttons, respectively MAME buttons 1-4, where A and C correspond to low/hich-punch and B and D to low/high-kick. Which, once full, can be used to perform the so called ‘POW draining moves’ triggered by pressing C and D buttons simultaneously. When taking or dodging enemy hits, players recharge their POW bar in the appropriate lower corner of the screen. The matches are 1v1 based, with the player who first sends their opponent to the ground for the second time being the winner. Capcom is pretty much your generic SNK fighting game (think of King of Fighters or Fatal Fury).

retroarch snk vs capcom rom retroarch snk vs capcom rom

Well, yes, they have chosen the most boring bunch of characters from both sides (why the hell would you not include King?) but hey, if there’s Mai Shiranui and Dhalsim, I’m all yours. But to be completely frank, I don’t quite see why. Capcom was only poorly received by both critics and the public of the time (circa 48-60% ratings). Unlike the other crossovers of the two universes produced by Capcom, the SNK-side produced SNK vs. Capcom - SVC Chaos - MAME working perfectly with emulator version mame64ui, you can download on this web site.












Retroarch snk vs capcom rom